Horror Tiles Rpg Maker Vx Ace Sprite Sheets

  • Refers to a single sprite. They can be any size (N pixels x M pixels), but keep in mind that the standard map tile size is 32px x 32px in VX Ace and 48px x 48px in MV/MZ. It is important to note that any transparent pixels will count towards the sprite's size. The final size of the sheet is based on the size of a sprite.
  • Rpg Maker VX Resource planet. Tiles are in order A1-A5, TileB, TileC. Download macks set.zip - HERE –. Jul 27, 2015 I hope this tutorial video helps you make your own sprites. Spriting is very easy once you understand the fundamentals of sizes with GIMP, and how RPG Maker. RPG Maker VX Ace improves every aspect of RPG creation.

Engine: RPG Maker VX Ace, MV, and MZ

Difficulty: Easy

Introduction

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Many new makers, often artists, have difficulty making their custom artwork function properly in Ace/MV/MZ. They face issues like sprites cutting off or the editor only displaying a tiny piece of their sprite. This tutorial aims to clear up any confusion or misconceptions surrounding sprites.

This tutorial only focuses on the default behavior of the program(s), without the use of any external plugins or scripts. Eight directional / diagonal sprites are not covered. This tutorial uses sprites from the VX Ace RTP, but the principles are the same in MV and MZ.

Anatomy of a Spritesheet

Each spritesheet can be divided into three components. (Disclaimer: These are my own terminology, used for this tutorial, and may not be the same as other people's!)

Sprite

Refers to a single sprite. They can be any size (N pixels x M pixels), but keep in mind that the standard map tile size is 32px x 32px in VX Ace and 48px x 48px in MV/MZ. It is important to note that any transparent pixels will count towards the sprite's size. The final size of the sheet is based on the size of a sprite.

Horror Tiles Rpg Maker Vx Ace Sprite Sheets

Notice the size difference with these two sprites. If you are using sprites that protrude in a certain direction, you need to pad ALL the sprites with transparent pixels so they will line up properly.

Character

Refers to the entire set of sprites that makes up a single character. There are exactly twelve Sprites in a Character: four rows (directions) and three columns (frames of animation). They all must be the same size as well.

Walking/stepping animations go like this: Middle -> Right -> Middle -> Left -> Middle. The Middle sprite is used for event standing still. Any unused directions/animation frames can be left blank.
Characters can also be saved as an individual file, see the Filename Prefixes below for more details.

Tiles

Sheet

Horror Tiles Rpg Maker Vx Ace Sprite Sheets Printable

Refers to the entire set of characters. There are exactly eight Characters in a sheet with 2 rows and 4 columns, but you do not have to fill out the entire sheet! You can leave unused character spots blank.
In the picture above, the numbers are the indices of the graphics, which are used with event commands or scripts.

Filename Prefixes

There are two special prefixes you can put on the filename: the '!' and '$'. These are attached to the beginning of the filename, for example, if your file is sprite.png, change it to !sprite.png. You can also combine both prefixes, like so: !$sprite.png.

The '!' Prefix

Maker

Characters graphics in-game are offset (moved) up by four pixels in Ace, or six pixels in MV and MZ. Adding the '!' prefix will cancel this effect. This also turns off the translucent effect that occurs when the event is standing on a tile marked as 'Bush' in the tileset section of the database. This is good for object events such as doors, chests, or furniture.

The '$' Prefix

It is possible to have a file with just one character by attaching '$' to the beginning of the filename. Do not add the '$' if there are multiple characters in the file! This is the biggest culprit of cutoff sprites that many new users find.

Multi-frame Animations

You can have multiple frames of animation by utilizing the 'Set Move Route' event command. By turning, the sprite will advance through each frame of animation. You can change the speed of the animation by changing the wait between each turn. This is made apparent by studying the default door graphics.

Horror Tiles Rpg Maker Vx Ace Sprite Sheets 2

You can get more frames by using the 'Change Graphic' move route command. With this method, you can have 32 frames of animation on a single spritesheet file, and with multiple files, nearly unlimited frames of animation!

Double-Checking Your Spritesheets

Make sure that your sheet can only fit eight Characters. For every Character, the twelve Sprites are of identical size.
For example, if the size of a Sprite is 32px x 32px (default for VX Ace), the Character would be 96px x 128px, and the Sheet would be 384px x 256px.

If the size of the Sprite is 48px x 48px (default for MV and MZ), the Character would be 144px x 192px, and the Sheet would be 576px x 384px.

Conclusion

I hope this tutorial was helpful. If I missed anything, or if something is unclear, please let me know.

A downloadable asset pack

Welcome to Horror City. Experience a selection of urban locales on the verge of apocalyptic collapse with the Horror City Tile Pack! Featuring extensive exterior and interior tiles, objects and more, this pack has everything you need to create a truly terrifying city in a 90s inspired retro style. Walk the dark and dirty streets, past the crashed cars and filthy dumpsters, beneath the street lamps and high-rises - check out a large variety of interior environments including busted apartments, sleek office spaces, creepy industrial locations and more, all lovingly created in my POP! graphic style. Featuring classic Survival Horror inspired designs for a throwback 90s vibe!

To get you started this pack also includes a selection of 16 NPC sprites, fully animated with 4 directional movement, as well as a selection of Winter Holiday tiles including snow covered exterior tiles and holiday decorations.

This asset pack includes:

  • Ground and wall tiles - plus Auto-tile compatible versions. Over 50 different wall types!
  • Ten sheets of various objects including beds, car wrecks, street signs, sofas, desks, computers, bathrooms, TVs, dumpsters, stairs, windows, snowmen, holiday decorations, bloody stains, dirt, detritus and more!
  • A selection of animated doors
  • Sixteen full 4-Direction animated NPC sprites

Arranged in both 16x16 and 'plug and play' 32x32 RPG Maker VX Ace versions for ease of use.

Now includes 48x48 RPG Maker MV versions at no extra cost!

Rpg maker vx ace horror tilesets

The perfect companion to my Horror City Sprite Packs, these tilesets are full of character and possibilities!

Horror Tiles Rpg Maker Vx Ace Sprite Sheets Free

As is the case with all of my asset packs available on itch, this pack is Royalty Free and usable in any engine without limitation - all I ask is that if you have credits, to please pop my handle [VexedEnigma/PixelJustice] or name [D Machin] in there!

Horror Tiles Rpg Maker Vx Ace Sprite Sheets Printable

Please note: Some of the graphics contained in this pack have previously been made available as part of my POP! Horror City graphic packs for RPG Maker, available on Steam and via the official RPG Maker Web store - however, this is the first time these graphics are available as part of a Non-RPG Maker license, allowing them to be used in any game creation engine you like!

Horror Tiles Rpg Maker Vx Ace Sprite Sheets 1

Check out my other work here!Or follow me on Twitter for more cool stuff!

StatusReleased
CategoryAssets
Rating
AuthorMalibuDarby
Made withRPG Maker
Tags16-bit, 2D, Horror, JRPG, Pixel Art, Retro, RPG Maker, tiles

Purchase

In order to download this asset pack you must purchase it at or above the minimum price of $19.99 USD. You will get access to the following files:

Horror City Tile Pack - RPG Maker VX Ace - Vexed.rar539 kB

Rpg Maker Vx Sprite Creator

Horror City Tile Pack - RPG Maker MV - Vexed.rar760 kB